| Image from Flickr |
Just a quick post directing my numerous readers to the holiday shopping guide I co-wrote with fellow librarian Joyce Garzynski.
Feel free to take a gander and good luck getting your last minute shopping done!
Musings on all things science and library related, but with a slight bias towards biology and emerging technologies
| Image from Flickr |
Theatre for Social Change explores the theories and techniques involved in the creation of theatre that specifically addresses contemporary social, political, and cultural issues that confront contemporary America. Throughout the semester, students study various examples of this kind of work and the theories behind their conception. Simultaneously, they spend time identifying—via critical readings and analysis of contemporary events—what the pressing issues are that define the modern American experience and whether there may be better ways for public engagement and understanding. Students will show solo and ensemble work during the presentation.
Speaker Seth Cooper introduced us to his game, FoldIt. The game makes protein folding into a puzzle. The game is addicting. What is it about a basic numerical reward system that compels us to obsess over scoring the most points? But what also makes the game succesfull is the community that comes along with it. It's not just biochemists and their students solving the puzzles. These players are actively on forums, helping each other and discussing game strategy. This ties into a webinar I watched recently from Blended Librarian titled "Improving the Reference Interview: An Instructional Designer Introduces Video Game Design for Staff Development" (If you are a part of the Learning Times Library Online Community, you can watch a recording of the event). Basically what I'm pointing out here is learning occurs everywhere, on all sorts of levels, and games can be brought in to help teach almost anything. If you want the game to do well, you need to consider what types of interactions the game will provoke.